3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.
Publication details: Boca Raton, FL : CRC Press, c2011.Edition: 2nd edDescription: xxi, 824 p. : col. ill. ; 25 cmISBN:- 9781568817231 (hardback)
- 1568817231 (hardback)
- Three-D math primer for graphics and game development
- 006.6 22
- T385 .D875 2011
- COM012040
Item type | Current library | Call number | Status | Notes | Barcode | |
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MILA University Central Library General Stacks | T385 .D875 2011 (Browse shelf(Opens below)) | Available | SOSE | 0002003 |
"An A K Peters book."
Includes bibliographical references (p. 801-805) and index.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
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