3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

By: Dunn, Fletcher
Contributor(s): Parberry, Ian
Publisher: Boca Raton, FL : CRC Press, c2011Edition: 2nd edDescription: xxi, 824 p. : col. ill. ; 25 cmISBN: 9781568817231 (hardback); 1568817231 (hardback)Other title: Three-D math primer for graphics and game developmentSubject(s): Computer graphics | Computer games -- Programming | Computer science -- MathematicsDDC classification: 006.6 LOC classification: T385 | .D875 2011Other classification: COM012040 Summary: "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
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Book Book MILA University Central Library
General Stacks
T385 .D875 2011 (Browse shelf) Available SOSE 0002003

"An A K Peters book."

Includes bibliographical references (p. 801-805) and index.

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.

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